#ifndef __INC_SFX #define __INC_SFX ///////////////////////////////////////////////////////////////////////////// #define SFX_COUNT 444 #define SFX_BALL_KICK_GREAT 0 #define SFX_BALL_KICK_GOOD 1 #define SFX_BALL_KICK_CRAP 2 #define SFX_BALL_CATCH_HARD 3 #define SFX_BALL_CATCH_MEDIUM 4 #define SFX_BALL_CATCH_SOFT 5 #define SFX_BALL_DEFLECTED 6 #define SFX_BALL_HIT_GOALPOST 7 #define SFX_WHISTLE_LONG 8 #define SFX_WHISTLE_MEDIUM 9 #define SFX_WHISTLE_SHORT 10 #define SFX_HIT_STRONG1 11 #define SFX_HIT_STRONG2 12 #define SFX_HIT_STRONG3 13 #define SFX_HIT_STRONG4 14 #define SFX_HIT_STRONG5 15 #define SFX_HIT_STRONG6 16 #define SFX_HIT_WEAK1 17 #define SFX_HIT_WEAK2 18 #define SFX_HIT_WEAK3 19 #define SFX_HIT_WEAK4 20 #define SFX_HIT_WEAK5 21 #define SFX_HIT_WEAK6 22 #define SFX_HIT1 23 #define SFX_HIT2 24 #define SFX_HIT3 25 #define SFX_HIT4 26 #define SFX_HIT5 27 #define SFX_HIT6 28 #define SFX_HIT7 29 #define SFX_HIT8 30 #define SFX_HIT9 31 #define SFX_HIT10 32 #define SFX_HIT11 33 #define SFX_HIT12 34 #define SFX_LINEHIT1 35 #define SFX_LINEHIT2 36 #define SFX_LINEHIT3 37 #define SFX_LINEHIT4 38 #define SFX_LINEHIT5 39 #define SFX_LINEHIT6 40 #define SFX_LINEHIT7 41 #define SFX_LINEHIT8 42 #define SFX_LINEHIT9 43 #define SFX_LINEHIT10 44 #define SFX_LINEHIT11 45 #define SFX_LINEHIT12 46 #define SFX_PLAYER_INJURY_SNAP 47 #define SFX_PLAYER_INJURY_SCREAM 48 #define SFX_PLAYER_INJURY_MOAN 49 #define SFX_CROWD_0 50 #define SFX_CROWD_0_TO_1 51 #define SFX_CROWD_0_TO_2 52 #define SFX_CROWD_0_TO_3 53 #define SFX_CROWD_0_TO_4 54 #define SFX_CROWD_1_TO_2 55 #define SFX_CROWD_1_TO_3 56 #define SFX_CROWD_1_TO_4 57 #define SFX_CROWD_2_TO_3 58 #define SFX_CROWD_2_TO_4 59 #define SFX_CROWD_3_TO_4 60 #define SFX_CROWD_4_TO_3 61 #define SFX_CROWD_4_TO_2 62 #define SFX_CROWD_4_TO_1 63 #define SFX_CROWD_4_TO_0 64 #define SFX_CROWD_3_TO_2 65 #define SFX_CROWD_3_TO_1 66 #define SFX_CROWD_3_TO_0 67 #define SFX_CROWD_2_TO_1 68 #define SFX_CROWD_2_TO_0 69 #define SFX_CROWD_1_TO_0 70 #define SFX_CROWD_0_TO_SILENCE 71 #define SFX_REACTION_GOOD_1 72 #define SFX_REACTION_GOOD_2 73 #define SFX_REACTION_GOOD_3 74 #define SFX_REACTION_GOOD_4 75 #define SFX_REACTION_GOOD_5 76 #define SFX_REACTION_GOOD_6 77 #define SFX_REACTION_BAD_1 78 #define SFX_REACTION_BAD_2 79 #define SFX_REACTION_BAD_3 80 #define SFX_REACTION_BAD_4 81 #define SFX_REACTION_BAD_5 82 #define SFX_REACTION_BAD_6 83 #define SFX_RANDOM_CROWD_CHEER_1 84 #define SFX_RANDOM_CROWD_CHEER_2 85 #define SFX_RANDOM_CROWD_CHEER_3 86 #define SFX_RANDOM_CROWD_CHEER_4 87 #define SFX_RANDOM_CROWD_CHEER_5 88 #define SFX_RANDOM_CROWD_CHEER_6 89 #define SFX_AIRHORN_1 90 #define SFX_AIRHORN_2 91 #define SFX_AIRHORN_3 92 #define SFX_AIRHORN_4 93 #define SFX_AIRHORN_5 94 #define SFX_AIRHORN_6 95 #define SFX_DEFENSE_CHANT 96 #define SFX_WE_WILL_ROCK_YOU 97 #define SFX_HUT_1 98 #define SFX_HUT_2 99 #define SFX_HUT_3 100 #define SFX_HUT_4 101 #define SFX_GENERIC_CADENCE_CALL 102 #define SFX_MENU_SCROLL 103 #define SFX_FE_BUTTON_SELECT 104 #define SFX_PLAY_SCROLL_OFFENSE 105 #define SFX_PLAY_SELECT_OFFENSE 106 #define SFX_PLAY_SCROLL_DEFENSE 107 #define SFX_PLAY_SELECT_DEFENSE 108 #define SFX_SCREEN_SWOOSH_1 109 #define SFX_SCREEN_SWOOSH_2 110 #define SFX_ELECTRIC_FOOTBALL_MODE 111 #define SFX_LAND_MINE_MODE 112 #define SFX_BAD_INPUT 113 #define SFX_DOWN_HOME 114 #define SFX_CADENCE_1_HOME 115 #define SFX_CADENCE_2_HOME 116 #define SFX_CADENCE_3_HOME 117 #define SFX_CADENCE_4_HOME 118 #define SFX_SET_HOME 119 #define SFX_DOWN_AWAY 120 #define SFX_CADENCE_1_AWAY 121 #define SFX_CADENCE_2_AWAY 122 #define SFX_CADENCE_3_AWAY 123 #define SFX_CADENCE_4_AWAY 124 #define SFX_SET_AWAY 125 #define SFX_THE_49ERS 126 #define SFX_THE_BEARS 127 #define SFX_THE_BENGALS 128 #define SFX_THE_BILLS 129 #define SFX_THE_BRONCOS 130 #define SFX_THE_BUCCANEERS 131 #define SFX_THE_CARDINALS 132 #define SFX_THE_CHARGERS 133 #define SFX_THE_CHIEFS 134 #define SFX_THE_COLTS 135 #define SFX_THE_COWBOYS 136 #define SFX_THE_DOLPHINS 137 #define SFX_THE_EAGLES 138 #define SFX_THE_FALCONS 139 #define SFX_THE_GIANTS 140 #define SFX_THE_JAGUARS 141 #define SFX_THE_JETS 142 #define SFX_THE_LIONS 143 #define SFX_THE_OILERS 144 #define SFX_THE_PACKERS 145 #define SFX_THE_PANTHERS 146 #define SFX_THE_PATRIOTS 147 #define SFX_THE_RAIDERS 148 #define SFX_THE_RAMS 149 #define SFX_THE_RAVENS 150 #define SFX_THE_REDSKINS 151 #define SFX_THE_SAINTS 152 #define SFX_THE_SEAHAWKS 153 #define SFX_THE_STEELERS 154 #define SFX_THE_VIKINGS 155 #define SFX_THE_ALLSTARS 156 #define SFX_THE_IGUANAS 157 #define SFX_THE_AFC 158 #define SFX_THE_NFC 159 #define SFX_1 160 #define SFX_2 161 #define SFX_3 162 #define SFX_4 163 #define SFX_5 164 #define SFX_6 165 #define SFX_7 166 #define SFX_8 167 #define SFX_9 168 #define SFX_10 169 #define SFX_11 170 #define SFX_12 171 #define SFX_13 172 #define SFX_14 173 #define SFX_15 174 #define SFX_16 175 #define SFX_17 176 #define SFX_18 177 #define SFX_19 178 #define SFX_20 179 #define SFX_21 180 #define SFX_22 181 #define SFX_23 182 #define SFX_24 183 #define SFX_25 184 #define SFX_26 185 #define SFX_27 186 #define SFX_28 187 #define SFX_29 188 #define SFX_30 189 #define SFX_31 190 #define SFX_32 191 #define SFX_33 192 #define SFX_34 193 #define SFX_35 194 #define SFX_36 195 #define SFX_37 196 #define SFX_38 197 #define SFX_39 198 #define SFX_40 199 #define SFX_41 200 #define SFX_42 201 #define SFX_43 202 #define SFX_44 203 #define SFX_45 204 #define SFX_46 205 #define SFX_47 206 #define SFX_48 207 #define SFX_49 208 #define SFX_50 209 #define SFX_51 210 #define SFX_52 211 #define SFX_53 212 #define SFX_54 213 #define SFX_55 214 #define SFX_56 215 #define SFX_57 216 #define SFX_58 217 #define SFX_59 218 #define SFX_60 219 #define SFX_61 220 #define SFX_62 221 #define SFX_63 222 #define SFX_64 223 #define SFX_65 224 #define SFX_66 225 #define SFX_67 226 #define SFX_68 227 #define SFX_69 228 #define SFX_70 229 #define SFX_71 230 #define SFX_72 231 #define SFX_73 232 #define SFX_74 233 #define SFX_75 234 #define SFX_76 235 #define SFX_77 236 #define SFX_78 237 #define SFX_79 238 #define SFX_80 239 #define SFX_81 240 #define SFX_82 241 #define SFX_83 242 #define SFX_84 243 #define SFX_85 244 #define SFX_86 245 #define SFX_87 246 #define SFX_88 247 #define SFX_89 248 #define SFX_90 249 #define SFX_91 250 #define SFX_92 251 #define SFX_93 252 #define SFX_94 253 #define SFX_95 254 #define SFX_96 255 #define SFX_97 256 #define SFX_98 257 #define SFX_99 258 #define SFX_100 259 #define SFX_200 260 #define SFX_SHOULD_HAVE_ENUFF_1ST_DOWN 261 #define SFX_ON_NUMBER 262 #define SFX_BY_NUMBER 263 #define SFX_TODAYS_GAME_IS_BETWEEN 264 #define SFX_AND 265 #define SFX_HAVE_CALLED_HEADS 266 #define SFX_HAVE_CALLED_TAILS 267 #define SFX_WILL_DEFEND_NORTH_GOAL 268 #define SFX_WILL_DEFEND_SOUTH_GOAL 269 #define SFX_HAVE_CHOSEN_2_RECEIVE_KICKOFF 270 #define SFX_HAVE_DEFERRED_START_2ND_HALF_WITH_FOOTBALL 271 #define SFX_AND_THE_SCORE_AT_HALFTIME 272 #define SFX_KICK_IS_UP 273 #define SFX_ITS_GOOD 274 #define SFX_ITS_NO_GOOD 275 #define SFX_DROPS_BACK_TO_PASS 276 #define SFX_ROLLS_OUT 277 #define SFX_HANDS_OFF_TO 278 #define SFX_PITCHES_LEFT_TO 279 #define SFX_PITCHES_RIGHT_TO 280 #define SFX_TRIES_2_SCRAMBLE_SACKED_4LOSS 281 #define SFX_BACK_TO_PUNT 282 #define SFX_CAUGHT_BY 283 #define SFX_INCOMPLETE_PASS 284 #define SFX_INTERCEPTED 285 #define SFX_SCOOPS_UP_THE_BALL 286 #define SFX_FLOPS_ON_THE_BALL 287 #define SFX_HE_FUMBLES_THE_BALL 288 #define SFX_TOUCHDOWN 289 #define SFX_CLIPING_AGAINST_THE_OFFENSE 290 #define SFX_CLIPING_AGAINST_THE_DEFENSE 291 #define SFX_5YRD_FACEMASK_AGAINST__OFFENSE 292 #define SFX_5YRD_FACEMASK_AGAINST__DEFENSE 293 #define SFX_10YRD_FACEMASK_AGAINST__OFFENSE 294 #define SFX_10YRD_FACEMASK_AGAINST__DEFENSE 295 #define SFX_15YRD_FACEMASK_AGAINST__OFFENSE 296 #define SFX_15YRD_FACEMASK_AGAINST__DEFENSE 297 #define SFX_FALSE_START_AGAINST__OFFENSE 298 #define SFX_FALSE_START_AGAINST__DEFENSE 299 #define SFX_OFFENSIVE_HOLDING_WILL_BE_CALL 300 #define SFX_DEFENSIVE_HOLDING_WILL_BE_CALL 301 #define SFX_ILLEGAL_CONTACT_AGAINST_OFFENSE 302 #define SFX_ILLEGAL_CONTACT_AGAINST_DEFENSE 303 #define SFX_ILLEGAL_PROCEDURE_AGAINST_OFFENSE 304 #define SFX_ILLEGAL_PROCEDURE_AGAINST_DEFENSE 305 #define SFX_INTENTIONAL_GROUNDING 306 #define SFX_LATE_HIT_ON_THE_QB 307 #define SFX_OFFSIDES_AGAINST_OFFENSE 308 #define SFX_OFFSIDES_AGAINST_DEFENSE 309 #define SFX_OFFENSIVE_PASS_INTEFERENCE 310 #define SFX_DEFENSIVE_PASS_INTEFERENCE 311 #define SFX_RUFFING_THE_KICKER 312 #define SFX_1ST_AND_1 313 #define SFX_1ST_AND_2 314 #define SFX_1ST_AND_3 315 #define SFX_1ST_AND_4 316 #define SFX_1ST_AND_5 317 #define SFX_1ST_AND_6 318 #define SFX_1ST_AND_7 319 #define SFX_1ST_AND_8 320 #define SFX_1ST_AND_9 321 #define SFX_1ST_AND_10 322 #define SFX_1ST_AND_11 323 #define SFX_1ST_AND_12 324 #define SFX_1ST_AND_13 325 #define SFX_1ST_AND_14 326 #define SFX_1ST_AND_15 327 #define SFX_1ST_AND_16 328 #define SFX_1ST_AND_17 329 #define SFX_1ST_AND_18 330 #define SFX_1ST_AND_19 331 #define SFX_1ST_AND_20 332 #define SFX_1ST_AND_INCHES 333 #define SFX_1ST_AND_SHORT 334 #define SFX_1ST_AND_LONG 335 #define SFX_1ST_AND_GOAL 336 #define SFX_1ST_AND_HALF 337 #define SFX_2ND_AND_1 338 #define SFX_2ND_AND_2 339 #define SFX_2ND_AND_3 340 #define SFX_2ND_AND_4 341 #define SFX_2ND_AND_5 342 #define SFX_2ND_AND_6 343 #define SFX_2ND_AND_7 344 #define SFX_2ND_AND_8 345 #define SFX_2ND_AND_9 346 #define SFX_2ND_AND_10 347 #define SFX_2ND_AND_11 348 #define SFX_2ND_AND_12 349 #define SFX_2ND_AND_13 350 #define SFX_2ND_AND_14 351 #define SFX_2ND_AND_15 352 #define SFX_2ND_AND_16 353 #define SFX_2ND_AND_17 354 #define SFX_2ND_AND_18 355 #define SFX_2ND_AND_19 356 #define SFX_2ND_AND_20 357 #define SFX_2ND_AND_INCHES 358 #define SFX_2ND_AND_SHORT 359 #define SFX_2ND_AND_LONG 360 #define SFX_2ND_AND_GOAL 361 #define SFX_2ND_AND_HALF 362 #define SFX_3RD_AND_1 363 #define SFX_3RD_AND_2 364 #define SFX_3RD_AND_3 365 #define SFX_3RD_AND_4 366 #define SFX_3RD_AND_5 367 #define SFX_3RD_AND_6 368 #define SFX_3RD_AND_7 369 #define SFX_3RD_AND_8 370 #define SFX_3RD_AND_9 371 #define SFX_3RD_AND_10 372 #define SFX_3RD_AND_11 373 #define SFX_3RD_AND_12 374 #define SFX_3RD_AND_13 375 #define SFX_3RD_AND_14 376 #define SFX_3RD_AND_15 377 #define SFX_3RD_AND_16 378 #define SFX_3RD_AND_17 379 #define SFX_3RD_AND_18 380 #define SFX_3RD_AND_19 381 #define SFX_3RD_AND_20 382 #define SFX_3RD_AND_INCHES 383 #define SFX_3RD_AND_SHORT 384 #define SFX_3RD_AND_LONG 385 #define SFX_3RD_AND_GOAL 386 #define SFX_3RD_AND_HALF 387 #define SFX_4TH_AND_1 388 #define SFX_4TH_AND_2 389 #define SFX_4TH_AND_3 390 #define SFX_4TH_AND_4 391 #define SFX_4TH_AND_5 392 #define SFX_4TH_AND_6 393 #define SFX_4TH_AND_7 394 #define SFX_4TH_AND_8 395 #define SFX_4TH_AND_9 396 #define SFX_4TH_AND_10 397 #define SFX_4TH_AND_11 398 #define SFX_4TH_AND_12 399 #define SFX_4TH_AND_13 400 #define SFX_4TH_AND_14 401 #define SFX_4TH_AND_15 402 #define SFX_4TH_AND_16 403 #define SFX_4TH_AND_17 404 #define SFX_4TH_AND_18 405 #define SFX_4TH_AND_19 406 #define SFX_4TH_AND_20 407 #define SFX_4TH_AND_INCHES 408 #define SFX_4TH_AND_SHORT 409 #define SFX_4TH_AND_LONG 410 #define SFX_4TH_AND_GOAL 411 #define SFX_4TH_AND_HALF 412 #define SFX_NOTHING 413 #define SFX_FE_BUTTON_SELECT_UP 414 #define SFX_FE_BUTTON_SELECT_DOWN 415 #define SFX_FE_BUTTON_GLOW 416 #define SFX_FE_WARNING_BOX 417 #define SFX_FE_TRADE_PLAYER_SWOOSH 418 #define SFX_FE_TEAM_SELECT_EMBLEM_CHANGE 419 #define SFX_FE_POWER_BAR_UP 420 #define SFX_FE_POWER_BAR_DOWN 421 #define SFX_SAFETY 422 #define SFX_THE_QUARTERBACK 423 #define SFX_HUDDLE_BREAK 424 #define SFX_PLAYER_GRUNT 425 #define SFX_IS_SET_TO_KICKOFF 426 #define SFX_HALF_TIME_LETS_LOOK_AT_STATS 427 #define SFX_RAIN_LOOP 428 #define SFX_HES_TAKEN_DOWN_AT_THE 429 #define SFX_MAKES_STOP_ON_PLAY 430 #define SFX_HES_BROUGHT_DOWN_AT_THE 431 #define SFX_YARDLINE 432 #define SFX_WOW_WHAT_A_HIT 433 #define SFX_MAKES_PUNISHING_TACKLE 434 #define SFX_GAME_OVER_FINAL_SCORE_IS 435 #define SFX_THATS_END_OF_1ST_QTR 436 #define SFX_THERES_A_MARKER_ON_FIELD 437 #define SFX_THERES_A_PENALTY_ON_PLAY 438 #define SFX_THATS_END_OF_3RD_QTR 439 #define SFX_WHAT_A_CRUSHING_TACKLE_BY 440 #define SFX_WERE_HEADED_INTO_OT 441 #define SFX_SACKED_FOR_A_LOSS_OF 442 #define SFX_PICKS_UP_THE_SACK 443 #define BIN_COUNT 5 #define BIN_QBCFRNT_CMP 0 #define BIN_TD1_CMP 1 #define BIN_TD2_CMP 2 #define BIN_TD3_CMP 3 #define BIN_TD4_CMP 4 ///////////////////////////////////////////////////////////////////////////// #endif // __INC_SFX RNC